APD shall keep the data for the period of any civil law claim execution connected with the agreement.ħ. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. Your personal data shall not be transferred to the third country, nor to the international bodies.Ħ. Entities entitled to the reception of your personal data may be the authorised public bodies mail providers providers of the services covered by the agreement responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.ĥ. 6 section 1 letter a, b and f of RODO in order to:Ī) prepare, conclude and execute the agreement and for other purposes approved by you,ī) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.Ĥ. Data Protection Inspector can be reached through e-mail: Your personal data are to be processed on the basis of art. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)Ģ. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:ġ. Best of all, since this is procedural, if you move, scale or rotate the log object in the scene, the displacement effect will update automatically.In accordance with the art. The “Corona Distance map disabled” image looks a little unnatural, as the water appears completely still.īy using the Corona Distance Map to add extra displacement around the log, blended with the original displacement from Megascans, we can give the effect of ripples specifically around the log. In the example below, the ground (with water included) and log were brought over from Quixel Megascans. This flexible map can be used with Corona Scatter to easily achieve effects like keeping paths, roads, etc clear of plants and trees, and can also be used for creative effects such as adjusting materials based on distance to place ripples around an object in water, to cause objects to start glowing as they move close to each other, and more – it really is only limited by your creativity! It even works for procedural maps too, as seen in the image above. This lets you avoid the unwanted repetition and patterning which can be seen even with seamless textures when they are scaled to fit large surfaces such as floors, walls, ground surfaces, etc. Second, it lets you randomize UVW positioning, rotation, and scaling in just one object by dividing the UVW space into a series of tiles. The materials also allow for easy import from third–party applications such as Allegorithmic’s Substance tools, and Quixel’s Megascans. Oren-Nayar shading model which the more technically-minded among you will know gives more realistic fall-off for the Baser layer at grazing angles. This can also be mapped to blend between the two different ways materials behave in the real world.Įdge Color for metals, which can be quickly and easily defined with a single color which will be ideal in 99% of cases – but when the ultimate in realism is required, there is the option to use a Complex IOR instead.Īnisotropy correctly affects both reflection and refraction simultaneously. Metalness Workflow which lets you specify whether your material is a metal or a non-metal. Sheen lets you adjust the way a material reflects light, most commonly for fabrics and other materials – think satin or velvet, and how those reflect light differently from non-fabrics at the grazing angles.ģ5 Presets for quick starting points, or to “reverse engineer” good settings for the various parameters for the most common materials you will want to create. It has its own independent reflectivity, its own independent Bump map separate from the Base layer, and Absorption parameters that control how it colors the Base layer beneath it. Clearcoat lets you define a layer of varnish or lacquer for a material – think varnish over wood, or the final coat in car paint.
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